Workflow

Recovering store artwork when the source files are gone

The agency folded, the designer left, the drive died. Your live listing is still the highest quality copy in existence.

It happens more often than anyone admits. The agency that built the listing folded. The designer who owned the files left two years ago and their laptop was wiped. The shared drive was migrated and the campaign folder didn't survive. Someone asks for the screenshots and the honest answer is that nobody has them.

Here's the thing people forget in that moment: the artwork is not gone. It's on the store, right now, being served to millions of people. Your live listing is the highest-quality copy still in existence, and it's public.

Work outwards from the listing

Before doing anything expensive, commissioning a redesign, or worse, recreating the slides by hand from a screenshot of a screenshot, go and take what's already there.

A live listing will hand back the full screenshot set at native resolution, the app icon at 1024×1024 (Apple) or 512×512 (Play), and on Play the 1024×500 feature graphic. For most “we've lost the assets” emergencies, that's the entire problem solved in about a minute. The tool does it in one paste; the two download guides explain the mechanics if you'd rather do it by hand.

The filenames are a lead, not just a label

Apple's CDN preserves the original upload filenames, and this is genuinely useful during a recovery. A ripped file called EC-4680-WH-Sport-PPC-FOS-Update-UK-iOS-Tablet-12.9-2048x2732-S03.jpg tells you the campaign code, the market, the device class and the slide number.

Take those campaign codes and search your own systems with them, the job bag, the ticket tracker, the finance records, the shared drive. A code that means nothing to you may mean a great deal to whoever commissioned the work, and it's frequently enough to locate an archive everyone had forgotten. We have seen a campaign code alone resurrect a whole folder of layered source files.

Be honest about what you've recovered

This is where people get themselves into trouble, so let's be precise.

What you get from a store listing is the exact file the developer uploaded, no better and no worse. Both stores hold those as JPEG. A good tool will export as PNG so that no additional lossy compression is applied on the way out, but nothing can reverse the compression already baked in. There is no upscaling, no “enhancement”, no recovery of detail that was never in the file.

Concretely, that means what you've recovered is:

  • Fine for screen use, audits, decks, competitive teardowns, re-uploading the same listing, handing to a developer as reference
  • Fine as a reference for a redesign, someone rebuilding the layered files has everything they need to match it exactly
  • Not fine for print, or for anything that needs to be scaled up, or for editing individual layers

If someone asks for these to go on a billboard, the answer is no, and no tool will change that. What you have is a flattened, compressed export.

The other places to look

If flattened exports aren't enough and you need the layered source back, the store listing is your starting evidence, not your destination. Some avenues that actually work:

  • App Store Connect and Play Console themselves. Obvious, routinely overlooked. Whoever uploaded the assets had an account, and the uploads may still be retrievable there. Start with whoever holds the developer account.
  • The old agency, even if the relationship ended badly. Studios typically archive project files for years. A polite email costs nothing.
  • Email attachments. Approval rounds happen over email. Search your inbox for the campaign codes you just recovered from the filenames, the JPEGs sent for sign-off are often larger than anything else you have, and occasionally the source files were attached outright.
  • Marketing and PR archives. The same creative was probably adapted for a press kit, a paid social campaign or a website. Those adaptations were made from the source files, and whoever made them may still have them.

Then fix the reason it happened

Recovering the assets is the easy part. The interesting question is why a single person leaving was enough to lose them.

A few habits that prevent a repeat, none of them expensive:

  • Archive the uploaded assets at the moment you ship the listing, into a location you control. Not the designer's machine, not the agency's Dropbox.
  • Keep the layered source alongside the flattened export. The export is what you ship; the source is what makes the next version possible.
  • Name things the way the good agencies do, campaign code, market, platform, device, slide number. It's the difference between an archive and a pile.
  • Rip your own live listing once a year and file it. It takes a minute and it means the worst case is always “we have the flattened set”, never “we have nothing”.

That last one is the cheapest insurance in this entire article, and almost nobody does it.

Written by

Builds commerce and app-marketing tools. Director of Studio Future.

Track this yourself

Monitor any listing and get alerted when a competitor changes their creative.

Start tracking free
Keep reading

Studying competitor screenshots without guessing

Reading a rival's listing properly means looking at the assets at full size, not squinting at a carousel.

Workflow · 6 min read